sskill

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sskill

Post by Guest on Sat Feb 20, 2016 11:49 am

Make a passive sskill that is immune to all other sskills. Hit it with price , but make it that people already using sskills cant have it . Only ones who dont.

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Re: sskill

Post by Guest on Sat Feb 20, 2016 12:00 pm

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ARSA <ยง!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Love that idea

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Re: sskill

Post by SgtMichalek on Sat Feb 20, 2016 5:47 pm

Wouldn't that be a little hard to pull off? People don't use sskills all the time and some sskills are really fast and you would be dead by the time you would say "yum yoda" three times.
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Re: sskill

Post by Guest on Sat Feb 20, 2016 5:48 pm

Passive sskill michael...also , if the coders cant handle it , maybe they shouldn't have made sskills after all

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Re: sskill

Post by SgtMichalek on Sat Feb 20, 2016 5:58 pm

Then wouldn't that destroy the point of having sskills?
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Re: sskill

Post by Guest on Sat Feb 20, 2016 6:03 pm

its for players who don't want any part with sskills

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Re: sskill

Post by Guest on Sat Feb 20, 2016 6:08 pm

It wouldnt destroy the point of skills? The player can chose between using sskills and buy them or just buy passive for immunity to sskills. The idea is MLG

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Re: sskill

Post by SgtMichalek on Sat Feb 20, 2016 6:15 pm

OK. But still it makes getting CR and spending time in the game worth nothing. You would have no goals other than killing people. The point of CR would be eliminated, unless you buy tons of weapons. So if everyone had it using sskills would not be fun anymore and it would be useless.
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Re: sskill

Post by Guest on Sat Feb 20, 2016 6:18 pm

(Anti sskill)Sskill = 700 000 cr ??? ok ???

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Re: sskill

Post by SgtMichalek on Sat Feb 20, 2016 6:23 pm

I don't know. But I don't think anyone that bothered by Sskills that they don't want to die because of it. Yeah sure they get annoying when the blow a room up, but how does one kill impact a player's experience????
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Re: sskill

Post by Guest on Sat Feb 20, 2016 6:28 pm

It does cause the cooldowns are uber shit , the whole point is shit , cause the kill is almost guaranteed even by the newbs such as earlow who has been playing this for like a month..
When games are made , each attack made , is counter-able by something else , which in this case isnt , and should be..

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Re: sskill

Post by SgtMichalek on Sat Feb 20, 2016 6:33 pm

I see the point that you are making here. I think I could add onto your idea. Maybe if the sskill was like that bubble shield in battlefront but all power based attacks and projectiles activated by sskills would be absorbed or deflected.
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Re: sskill

Post by Guest on Sun Feb 21, 2016 11:10 am

Bob has probably more say here and it will be up to him but tbh I like the idea, although perhaps in a different format.

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Re: sskill

Post by Guest on Sun Feb 21, 2016 11:50 am

Ok me and Bob discussed this, and reached a consensus:

- It will be a passive skill, cost 6 points, won't be available if the player has any ordinary sskills, and the player won't be able to buy them once he buys this passive.
- Available for both professions.
- Skills that require aim won't work on such player, and it will not consume the cooldown per such failed attempt.
- Energyball will only do damage, without the knockdown.
- Repulse/Forcescream/Forcestomp will not deal any damage, and will only inflict their respective debuffs.
- No immunity for Timebomb/Firewall/Destruction, since they only deal damage (use protect/rage or quit playing lol)

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Re: sskill

Post by Guest on Sun Feb 21, 2016 12:11 pm

Everything was fine untill the -no imunnity part...
When a merc does such things , players feels like echo from boss came to abuse...
Isnt it enough that mercs have force resist (which is clearly like a 50 % buff to pvp skills) ? But i guess this wont lead anywhere , so ill be happy with the things mentioned above....ty

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Re: sskill

Post by Guest on Fri May 06, 2016 1:48 pm

Immunity sskill was removed, whoever had it chosen now got points to spend.

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Re: sskill

Post by Bob on Wed Jun 01, 2016 8:27 pm

As of tomorrow (02.06.) this sskill will be brought back, along with a few improvements (player with immunity can now bypass most of enemy's passive sskills, aside from critical hit breaking through the saber block and demolition inflicting additional damage).

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