Another fucking issue!!!!

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Another fucking issue!!!!

Post by xenonk on Sun Aug 07, 2016 8:52 pm

well appart from the constant 600 ping i was playing normal until 30 mins ago, i exited the game to check something when i tried to /conn lugormod.tk doesn't allows me to connect, when i try through the yellow penis it charge perfectly until it crashes at the end of the load. giving me this report:


----------------------
72831 files in pk3 files
glGetError() = 0x500
Loading dll file ui.
Loading dll file cgame.
Z_Malloc(): Failed to alloc 2281346 bytes (TAG_FILESYS) !!!!!
---------------------------------------------------------------------------
           Zone Tag     Bytes
           --------     -----
             BOTLIB      7196 ( 0.00MB) in      2 blocks (     3598 average)
            GENERAL      2152 ( 0.00MB) in    269 blocks (        8 average)
   SND_MP3STREAMHDR  10308132 ( 9.83MB) in    387 blocks (    26636 average)
      BSP_DISKIMAGE  22781636 (21.72MB) in      2 blocks ( 11390818 average)
         HUNK_MARK1  38619979 (36.83MB) in  41505 blocks (      930 average)
              EVENT     20905 ( 0.01MB) in     22 blocks (      950 average)
            FILESYS   9720138 ( 9.26MB) in     55 blocks (   176729 average)
         AMBIENTSET       280 ( 0.00MB) in      2 blocks (      140 average)
              SMALL     20392 ( 0.01MB) in   1709 blocks (       11 average)
          MODEL_MD3   2696194 ( 2.57MB) in    186 blocks (    14495 average)
          MODEL_GLM   6275332 ( 5.98MB) in     44 blocks (   142621 average)
          MODEL_GLA  12723311 (12.13MB) in     10 blocks (  1272331 average)
         SHADERTEXT   1194660 ( 1.13MB) in      1 blocks (  1194660 average)
        SND_RAWDATA   4396588 ( 4.19MB) in    926 blocks (     4747 average)
            IMAGE_T    131736 ( 0.12MB) in   1497 blocks (       88 average)
            INFLATE     44372 ( 0.04MB) in      3 blocks (    14790 average)
           GRIDMESH    158600 ( 0.15MB) in    156 blocks (     1016 average)
---------------------------------------------------------------------------

The zone is using 109101603 bytes (104.05MB) in 46776 memory blocks
The zone peaked at 115046754 bytes (109.72MB)
Shutting down OpenGL subsystem
(Repeat): Z_Malloc(): Failed to alloc 2281346 bytes (TAG_FILESYS) !!!!!







im not sure if JKA hates me or wtf, this happened in Vjun2 map (yesterday i could play it perfectly)
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Re: Another fucking issue!!!!

Post by bro on Sun Aug 07, 2016 9:28 pm

Your russian JKA seems to be corrupted
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Re: Another fucking issue!!!!

Post by Kyle Katarn on Sun Aug 07, 2016 10:23 pm

lmao
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Re: Another fucking issue!!!!

Post by A Dog on Sun Aug 07, 2016 11:30 pm

Z_Malloc is an exit error that occurs whenever an overflow in the engine exceeds a designated heap size for the game. The engine tries to render everything but overbounds itself on its allocated memory array, and disgracefully crashes.
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Re: Another fucking issue!!!!

Post by Prevara on Mon Aug 08, 2016 1:01 am

http://puu.sh/qtkug/45abcfb954.png

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Re: Another fucking issue!!!!

Post by A Dog on Mon Aug 08, 2016 2:00 am

Mind you, it's a specific error that bothers older engines. Try defraging.
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Re: Another fucking issue!!!!

Post by xenonk on Mon Aug 08, 2016 4:31 am

Thx both prevara and again dog, i wonder why this happened only with vjun2 and sometimes in map change
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Re: Another fucking issue!!!!

Post by A Dog on Mon Aug 08, 2016 5:55 pm

Xenonk wrote:Thx both prevara and again dog, i wonder why this happened only with vjun2 and sometimes in map change

Too many models / effects / sounds / dynamic lights / other entities placed on the map.
Also did you patch your game?
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Re: Another fucking issue!!!!

Post by Kyle Katarn on Mon Aug 08, 2016 6:07 pm

A Dog wrote:
Xenonk wrote:Thx both prevara and again dog, i wonder why this happened only with vjun2 and sometimes in map change

Too many models / effects / sounds / dynamic lights / other entities placed on the map.
Also did you patch your game?

noob dog, he cant play on eu lmd if he did not patch his game since its not the same protocol, again: n00b
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Re: Another fucking issue!!!!

Post by A Dog on Mon Aug 08, 2016 6:12 pm

Kyle Katarn wrote:
A Dog wrote:
Xenonk wrote:Thx both prevara and again dog, i wonder why this happened only with vjun2 and sometimes in map change

Too many models / effects / sounds / dynamic lights / other entities placed on the map.
Also did you patch your game?

noob dog, he cant play on eu lmd if he did not patch his game since its not the same protocol, again: n00b

I do. Bite me, faggot.
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Re: Another fucking issue!!!!

Post by Kyle Katarn on Mon Aug 08, 2016 6:55 pm

i bite u n00b
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Re: Another fucking issue!!!!

Post by xenonk on Thu Aug 11, 2016 2:35 am

fight fight fight fight chicks' fight!
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