Are skill points having any logic?

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Are skill points having any logic?

Post by Plo on Tue Feb 20, 2018 7:54 pm


I have a request to bring down skill threshold
I ve earned around 350.000 till 1 month. Now i have twice more becouse next month is ending . Just imagine how many credits mid players are having, i think around 200.000
First skill is for 3 mln CR.
Just simple calculation

350.000 x 8,5 months = 2.970.000 credits
200.000 x 15 months = 3.000.000 credits

I have heard, if i will get one, next skillpoints are growing to 5.000.000 and 7.000.000 etc

There are around "12" buyable skills. I need to play around 30 years to have them? wtf is idea of it?
People earn something but they can buy only weapons and vehicles?

What 's the logic of skill points? Only admins and players who playing few years having them?
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Re: Are skill points having any logic?

Post by A Dog on Tue Feb 20, 2018 8:16 pm

got 5 points in like 4 months
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Re: Are skill points having any logic?

Post by Kenshiro on Tue Feb 20, 2018 10:01 pm

logic of skill points is for autists to pay server owner for sskill points so they can kill other autists
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Re: Are skill points having any logic?

Post by A Dog on Tue Feb 20, 2018 10:42 pm

or if ur good enough like me you can rape ppl till they pay you, speaking of which, i think its time for kenshiro to pay his due
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Re: Are skill points having any logic?

Post by Kenshiro on Tue Feb 20, 2018 11:27 pm

A Dog wrote:or if ur good enough like me you can rape ppl till they pay you, speaking of which, i think its time for kenshiro to pay his due
actually you need to pay me, 10 mil cr should suffice.
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Re: Are skill points having any logic?

Post by A Dog on Wed Feb 21, 2018 1:46 am

i suggest running as pseudo jedi with speed wont help u
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Re: Are skill points having any logic?

Post by Kenshiro on Wed Feb 21, 2018 1:09 pm

A Dog wrote:i suggest running as pseudo jedi with speed wont help u
playing as meme merc wont help u either dog boy
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Re: Are skill points having any logic?

Post by A Dog on Wed Feb 21, 2018 1:26 pm

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Re: Are skill points having any logic?

Post by Kenshiro on Wed Feb 21, 2018 1:37 pm

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Re: Are skill points having any logic?

Post by A Dog on Wed Feb 21, 2018 2:44 pm

Kenshiro wrote:

ez
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Re: Are skill points having any logic?

Post by Kenshiro on Wed Feb 21, 2018 3:14 pm

A Dog wrote:
Kenshiro wrote:

ez
no u
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Re: Are skill points having any logic?

Post by Kalthani on Wed Feb 21, 2018 5:20 pm

u 2 cud b such a gr8 couple
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Re: Are skill points having any logic?

Post by A Dog on Thu Feb 22, 2018 2:12 am

Kalthani wrote:u 2 cud b such a gr8 couple

time for u to give cr to me
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Re: Are skill points having any logic?

Post by Kalthani on Thu Feb 22, 2018 10:34 am

A Dog wrote:
Kalthani wrote:u 2 cud b such a gr8 couple

time for u to give cr to me

i gave all my cr to kenshito... u can bully him now (evil internal laugh)
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Re: Are skill points having any logic?

Post by A Dog on Thu Feb 22, 2018 11:55 am

i don't care, then me and kenshito will rape u off till u pay
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Re: Are skill points having any logic?

Post by Kalthani on Fri Feb 23, 2018 12:04 pm

nazi would b proud of u doggy Smile
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Re: Are skill points having any logic?

Post by ufooo on Fri Feb 23, 2018 1:13 pm

Plo wrote:I have a request to bring down skill threshold
Perhaps at some point we'll ease up obtaining 1st skill point (exclusively), not planning any further alterations.

I ve earned around 350.000 till 1 month. Now i have twice more becouse next month is ending . Just imagine how many credits mid players are having, i think around 200.000
I designed the current balance system of the server (acc wipe occured June 2016), and I personally went through our maps to calculate and adjust CR per time ratio properly.

I'm not playing the game anymore, but as far as I remember:

- Each map contains at least a single (mostly more) quest where it's possible to earn at a ratio of 20-30k per hour. This is a good alternative to stashing, which usually attracts many players. Usually each map contains of quests of few kinds (examples: collect/find something, kill an npc, pass an obstacle course), and they should offer such ratio of earning if "fairly mastered". Sometimes, good ping is necessary too.

- Stashes vary from a couple of k up to 20k+, they respawn every 5 minutes, of course only good players can do this effectively (defensive skills), unless there's little interest at the time.

- Chain quests.

- Soon, we'll emplace achievements system, it will allow obtaining CR single time for certain milestones (such as time played, or kill count).

I understand it's slow, but that's the point actually. IMO, experienced players can earn 200k in a single evening of playing.

Only admins and players who playing few years having them?
Partially, I don't think admins and mods use them too much (except a single admin, maybe, but his points count is lower than of players who farmed the most). As for players, yes, either no-life for a couple of months (helps us stay high among JKA servers according to player count), or get them after years of casual play.

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